Minecraft Raw Input Setting Removed in 26.3 Snapshot 4
Minecraft Java Edition 26.3 Snapshot 4 was published on July 16, 2026. Its window-management, input, and platform-integration library changed from GLFW to.
Minecraft Raw Input Setting Removed in 26.3 Snapshot 4
Minecraft Java Edition 26.3 Snapshot 4 was published on July 16, 2026. Its window-management, input, and platform-integration library changed from GLFW to SDL3.
Raw Input removal
The Raw Input mouse setting was intentionally removed. While playing in-game, Minecraft now always uses relative mouse mode. SDL describes this mode as reporting continuous relative mouse motion even when the pointer reaches the edge of the window.
Keyboard input
Key bindings now use SDL scancodes representing physical key positions, while layout-dependent text-editing shortcuts use SDL keycodes. SDL's documentation likewise identifies a scancode as a physical key code and derives the corresponding keycode using the current keyboard layout.
Fullscreen and platform changes
Borderless Fullscreen is now the default. Players can switch between Borderless and Exclusive Fullscreen without restarting the game, while Exclusive Fullscreen is no longer supported on macOS.
On Linux, Minecraft now prefers native Wayland when it is available. Mojang lists entering Exclusive Fullscreen on Wayland as a known crash. The changelog also warns that Exclusive Fullscreen on Windows may cause crashes in some situations, especially with multiple monitors.
For continuing community coverage of later changes, follow sourced Minecraft coverage on TOP OF GAMES.
Snapshot safety
Mojang warns that testing versions can corrupt worlds and advises backing them up or running the snapshot in a different folder from main worlds.
Sources and verification
- Minecraft 26.3 Snapshot 4Directly supports the publication date, SDL3 migration, Raw Input removal, relative mouse mode, keyboard-input changes, fullscreen behavior, Wayland preference, known crashes, and world-safety warning.
- SDL_SetWindowRelativeMouseModeDocuments SDL3 relative mouse mode and its continuous reporting of relative mouse motion at window edges.
- SDL_KeyboardEventDocuments SDL scancodes as physical key codes and keycodes as values derived using the current keyboard layout.